6.2:
Breeding Season 6.2 Debug Codes...
...that I'm aware of ;P
iknowwhereyouliveanon --> Opens the gallery. The gallery gives you access to every customizable option
for Monsters, many events and all implemented "coitus" animations, if you find
the right combination.
youthinkidontknow.(Number) --> Adds Money to buy stuff.
example: youthinkidontknow.5000
butireallydo.(Number) --> Adds Guilt Points (GP) to upgrade or order stuff.
example: butireallydo.100
newrequest --> Refreshes your requests/clients
Use the following 4 debug codes to change the appearance of a Monster you own:
hairchange.(Monster).(Number 1-6)
facechange.(Monster).(Number 1-6)
colorschemechange.(Monster).(Number 1-14)
skintonechange.(Monster).(Number 0-3) --> example: hairchange.Samantha.5
setstat.(Monster).(Stat).(Number) --> WARNING: SETTING A STAT HIGHER THAN 999 COULD BREAK YOUR GAME!!!
There may be more variables, but I'm only aware of these.
Also there are some that do not make sense.
example: setstat.Samantha.str.999
Variables:
sta
str
dex
cha
wil
fer
selevel
incestcount
happiness
newhearts
storedhearts
cfeed
maxfeed
sellable
playevent.(Event).ignorereqs --> WARNING: COULD BREAK YOUR GAME!!!
Start chosen event.
".ignorereqs" ignores any requirements you need to gain, in order to trigger
the event eventually. It's only optional but you should always use it.
Try the debug code without ".ignorereqs" if an event won't play.
Note: Some events may not trigger at all.
example: playevent.WildDickwolf.ignorereqs
Event names:
MargoIntro
DelilahDebt
MarquisIntro
KalaIntro
RoxieIntro
YueliaEvent
CordeliaIntro
CordeliaRecurring
LilyIntro
LeviIntro
KayIntro
WildDickwolf
RandomMoney
KayReward
RandomTownsfolk
AlrauneSap
WildCatgirl
Amadour1
DickwolfFoursome
DickwolfAlpha
BaileyEvent
SLT1
SLT2
BeachMoney
KayMermaid
Chateau1
Aditional 6.3:
Affection Code:
npcaffection.ID.Value
NPC ID is thier names
Breeding Season 6.2 Debug Codes...
...that I'm aware of ;P
iknowwhereyouliveanon --> Opens the gallery. The gallery gives you access to every customizable option
for Monsters, many events and all implemented "coitus" animations, if you find
the right combination.
youthinkidontknow.(Number) --> Adds Money to buy stuff.
example: youthinkidontknow.5000
butireallydo.(Number) --> Adds Guilt Points (GP) to upgrade or order stuff.
example: butireallydo.100
newrequest --> Refreshes your requests/clients
Use the following 4 debug codes to change the appearance of a Monster you own:
hairchange.(Monster).(Number 1-6)
facechange.(Monster).(Number 1-6)
colorschemechange.(Monster).(Number 1-14)
skintonechange.(Monster).(Number 0-3) --> example: hairchange.Samantha.5
setstat.(Monster).(Stat).(Number) --> WARNING: SETTING A STAT HIGHER THAN 999 COULD BREAK YOUR GAME!!!
There may be more variables, but I'm only aware of these.
Also there are some that do not make sense.
example: setstat.Samantha.str.999
Variables:
sta
str
dex
cha
wil
fer
selevel
incestcount
happiness
newhearts
storedhearts
cfeed
maxfeed
sellable
playevent.(Event).ignorereqs --> WARNING: COULD BREAK YOUR GAME!!!
Start chosen event.
".ignorereqs" ignores any requirements you need to gain, in order to trigger
the event eventually. It's only optional but you should always use it.
Try the debug code without ".ignorereqs" if an event won't play.
Note: Some events may not trigger at all.
example: playevent.WildDickwolf.ignorereqs
Event names:
MargoIntro
DelilahDebt
MarquisIntro
KalaIntro
RoxieIntro
YueliaEvent
CordeliaIntro
CordeliaRecurring
LilyIntro
LeviIntro
KayIntro
WildDickwolf
RandomMoney
KayReward
RandomTownsfolk
AlrauneSap
WildCatgirl
Amadour1
DickwolfFoursome
DickwolfAlpha
BaileyEvent
SLT1
SLT2
BeachMoney
KayMermaid
Chateau1
Aditional 6.3:
Affection Code:
npcaffection.ID.Value
NPC ID is thier names