CheckAirJump() {
if (PlayerInAir && B == 0) {
Wait(200ms);
B = 1;
}
}
AirJump() {
if (B == 1 && PlayerInAir && SpaceHold) {
Jump();
B = 3;
}
}
AirJumpCooldown() {
if (B == 3) {
Wait(0.500ms);
B = 0;
}
}
if (PlayerInAir && B == 0) {
Wait(200ms);
B = 1;
}
}
AirJump() {
if (B == 1 && PlayerInAir && SpaceHold) {
Jump();
B = 3;
}
}
AirJumpCooldown() {
if (B == 3) {
Wait(0.500ms);
B = 0;
}
}