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CheckAirJump

CheckAirJump() {
    if (PlayerInAir && B == 0) {
        Wait(200ms);
        B = 1;
    }
}

AirJump() {
    if (B == 1 && PlayerInAir && SpaceHold) {
        Jump();
        B = 3;
    }
}

AirJumpCooldown() {
    if (B == 3) {
        Wait(0.500ms);
        B = 0;
    }
}