cl_drawmonitors 0 //disabling banner pics
hud_setting_minimapRotate 1 //Rotating Minimap
hud_setting_pingAlpha "0.400000" //ping and banner transparency
fps_max 190
sprint_view_shake_style "1" // Less Headbob
n_usekeyboardsampletime 0 // On / Off keystroke smoothing parameter, reduces keyboard input delay
//Network commands -- Remove "//" to use these.
//rate 128000
//host_limitlocal 1
//origin_presense_updateRate 10
//cl_updaterate_mp 100; match_updateRate 100
//Mouse options
m_rawinput "1"
m_filter "0"
m_customaccel "0"
m_customaccel_exponent "0"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_customaccel_max "0"
joystick "0"
joystick_force_disabled "1"
joystick_force_disabled_set_from_options "1"
unbindalljoystick
//Audio Commands
miles_occlusion_server_sounds_per_frame "200"
miles_occlusion "0"
miles_occlusion_force "0"
miles_occlusion_partial "0"
cl_footstep_event_max_dist 4000
rope_wind_dist 0
//most commands here are for FPS improvements, feel free to adjust them if you'd like a bit more quality.
bind_US_standard "f12" "exec autoexec" //Press F12 to exec autoexec if not already in launch options
r_particle_timescale 1
stream_enable 0
mat_compressedtextures 1
mat_diffuse 1
mat_disable_bloom 1
mat_disable_lightmap_ambient 1
mat_disable_lightmaps 1
mat_disable_model_ambient 1
mat_drawflat 1
mat_enable_ssr 0
mat_fastnobump 1
mat_fastspecular 1
mat_global_lighting 0
mat_hdr_enabled 0
mat_hdr_level 0
mat_norendering 1
mat_postprocess_enable 0
mat_reducefillrate 1
mat_screen_blur_enabled 0
mat_dynamic_tonemapping 0
mat_fxaa_enable 0
mat_use_compressed_hdr_textures 1
mat_motion_blur_falling_intensity 0
mat_motion_blur_falling_max 0
mat_motion_blur_falling_min 0
mat_motion_blur_forward_enabled 0
mat_motion_blur_percent_of_screen_max 0
mat_motion_blur_rotation_intensity 0
mat_motion_blur_strength 0
mat_motion_blur_enabled 0
mat_queue_mode -2
cl_ragdoll_collide 0
cl_forcepreload 1
cl_disable_ragdolls 1
cl_particle_limiter_max_particle_count 10
cl_particle_limiter_max_system_count 10
cl_use_simd_bones 1
cl_simdbones_slerp 1
cl_smooth 0
cl_threaded_bone_setup 1
cl_threaded_client_leaf_system 1
fog_enable 0
fog_enable_water_fog 0
fog_enableskybox 0
r_dynamic 0
r_forcecheapwater 1
r_modeldecal_maxtotal 1
r_particle_lighting_enable 0
r_particle_low_res_enable 1
r_updaterefracttexture 0
r_updaterefracttexture_allowmultiple 0
r_WaterDrawReflection 0
r_WaterDrawRefraction 0
r_threaded_particles 1
r_threaded_client_shadow_manager 1
r_threaded_renderables 1
r_queued_ropes 1
r_queued_decals 1
r_queued_post_processing 1
r_shadows 0
shadow_capable 0
shadow_enable 0
lightmap_realtimelight 0
lightmap_realtimeshadows 0
lightmap_ambient 0
csm_world_shadows 0
sssss_enable 0
snd_mix_async 1
m_rawinput 1
hud_setting_minimapRotate 1 //Rotating Minimap
hud_setting_pingAlpha "0.400000" //ping and banner transparency
fps_max 190
sprint_view_shake_style "1" // Less Headbob
n_usekeyboardsampletime 0 // On / Off keystroke smoothing parameter, reduces keyboard input delay
//Network commands -- Remove "//" to use these.
//rate 128000
//host_limitlocal 1
//origin_presense_updateRate 10
//cl_updaterate_mp 100; match_updateRate 100
//Mouse options
m_rawinput "1"
m_filter "0"
m_customaccel "0"
m_customaccel_exponent "0"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_customaccel_max "0"
joystick "0"
joystick_force_disabled "1"
joystick_force_disabled_set_from_options "1"
unbindalljoystick
//Audio Commands
miles_occlusion_server_sounds_per_frame "200"
miles_occlusion "0"
miles_occlusion_force "0"
miles_occlusion_partial "0"
cl_footstep_event_max_dist 4000
rope_wind_dist 0
//most commands here are for FPS improvements, feel free to adjust them if you'd like a bit more quality.
bind_US_standard "f12" "exec autoexec" //Press F12 to exec autoexec if not already in launch options
r_particle_timescale 1
stream_enable 0
mat_compressedtextures 1
mat_diffuse 1
mat_disable_bloom 1
mat_disable_lightmap_ambient 1
mat_disable_lightmaps 1
mat_disable_model_ambient 1
mat_drawflat 1
mat_enable_ssr 0
mat_fastnobump 1
mat_fastspecular 1
mat_global_lighting 0
mat_hdr_enabled 0
mat_hdr_level 0
mat_norendering 1
mat_postprocess_enable 0
mat_reducefillrate 1
mat_screen_blur_enabled 0
mat_dynamic_tonemapping 0
mat_fxaa_enable 0
mat_use_compressed_hdr_textures 1
mat_motion_blur_falling_intensity 0
mat_motion_blur_falling_max 0
mat_motion_blur_falling_min 0
mat_motion_blur_forward_enabled 0
mat_motion_blur_percent_of_screen_max 0
mat_motion_blur_rotation_intensity 0
mat_motion_blur_strength 0
mat_motion_blur_enabled 0
mat_queue_mode -2
cl_ragdoll_collide 0
cl_forcepreload 1
cl_disable_ragdolls 1
cl_particle_limiter_max_particle_count 10
cl_particle_limiter_max_system_count 10
cl_use_simd_bones 1
cl_simdbones_slerp 1
cl_smooth 0
cl_threaded_bone_setup 1
cl_threaded_client_leaf_system 1
fog_enable 0
fog_enable_water_fog 0
fog_enableskybox 0
r_dynamic 0
r_forcecheapwater 1
r_modeldecal_maxtotal 1
r_particle_lighting_enable 0
r_particle_low_res_enable 1
r_updaterefracttexture 0
r_updaterefracttexture_allowmultiple 0
r_WaterDrawReflection 0
r_WaterDrawRefraction 0
r_threaded_particles 1
r_threaded_client_shadow_manager 1
r_threaded_renderables 1
r_queued_ropes 1
r_queued_decals 1
r_queued_post_processing 1
r_shadows 0
shadow_capable 0
shadow_enable 0
lightmap_realtimelight 0
lightmap_realtimeshadows 0
lightmap_ambient 0
csm_world_shadows 0
sssss_enable 0
snd_mix_async 1
m_rawinput 1