function OpenCitizenInteraction()
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'citizen_interaction',
{
title = 'Personmeny',
align = 'top-left',
elements = {
{label = 'ID-meny', value = 'id_card_menu'},
{label = 'Individåtgärder', value = 'individ'},
{label = 'Accessoarer', value = 'accessories'}
}
},
function(data, menu)
local ped = GetPlayerPed(-1)
if data.current.value == 'accessories' then
TriggerEvent('esx_accessories:openMenu')
elseif data.current.value == 'individ' then
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'individ',
{
title = 'Individ',
elements = {
{label = 'Sök igenom', value = 'search'},
{label = 'Knyt på buntband', value = 'handcuff'},
{label = 'Skär av buntband', value = 'uncuff'},
{label = 'Sätt på ögonbindel', value = 'blindfold'},
{label = 'Lyft upp', value = 'drag'},
}
},
function(data2, menu2)
if data2.current.value == 'search' then
local target = GetNearestPlayer()
if target ~= nil then
OpenBodySearchMenu(target)
else
TriggerEvent('esx:showNotification', 'Ingen person i närheten...')
end
elseif data2.current.value == 'handcuff' then
local target = GetNearestPlayer()
if target ~= nil then
TriggerServerEvent('revenge-interactionmenu:handcuff', GetPlayerServerId(PlayerId()), GetPlayerServerId(target), true)
else
TriggerEvent('esx:showNotification', 'Ingen person i närheten...')
end
elseif data2.current.value == 'blindfold' then
local player, distance = ESX.Game.GetClosestPlayer()
if distance ~= -1 and distance <= 3.0 then
ESX.TriggerServerCallback('jsfour-blindfold:itemCheck', function( hasItem )
TriggerServerEvent('jsfour-blindfold', GetPlayerServerId(player), hasItem)
end)
else
ESX.ShowNotification('Ingen person i närheten...')
end
elseif data2.current.value == 'uncuff' then
local target = GetNearestPlayer()
if target ~= nil then
TriggerServerEvent('revenge-interactionmenu:uncuff', GetPlayerServerId(PlayerId()), GetPlayerServerId(target), true)
else
TriggerEvent('esx:showNotification', 'Ingen person i närheten...')
end
elseif data2.current.value == 'drag' then
local target = GetNearestPlayer()
if target ~= nil then
TriggerServerEvent('revenge-interactionmenu:drag', GetPlayerServerId(target), GetPlayerServerId(PlayerId()))
else
TriggerEvent('esx:showNotification', 'Ingen person i närheten')
end
elseif data.current.value == 'id_card_menu' then
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'id_card_menu',
{
title = 'ID-meny',
elements = {
{label = 'Kolla ditt ID-kort', value = 'check'},
{label = 'Visa ditt ID-kort (närmaste spelare)', value = 'show'}
}
},
function(data3, menu3)
if data3.current.value == 'check' then
TriggerServerEvent('jsfour-legitimation:open', GetPlayerServerId(PlayerId()), GetPlayerServerId(PlayerId()))
elseif data3.current.value == 'show' then
local player, distance = ESX.Game.GetClosestPlayer()
if distance ~= -1 and distance <= 3.0 then
TriggerServerEvent('jsfour-legitimation:open', GetPlayerServerId(PlayerId()), GetPlayerServerId(player))
else
ESX.ShowNotification('Ingen person i närheten')
end
end
end,
function(data3, menu3)
menu3.close()
end,
)
end
function(data2, menu2)
menu2.close()
end
)
end,
function(data, menu)
menu.close()
end
)
end
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'citizen_interaction',
{
title = 'Personmeny',
align = 'top-left',
elements = {
{label = 'ID-meny', value = 'id_card_menu'},
{label = 'Individåtgärder', value = 'individ'},
{label = 'Accessoarer', value = 'accessories'}
}
},
function(data, menu)
local ped = GetPlayerPed(-1)
if data.current.value == 'accessories' then
TriggerEvent('esx_accessories:openMenu')
elseif data.current.value == 'individ' then
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'individ',
{
title = 'Individ',
elements = {
{label = 'Sök igenom', value = 'search'},
{label = 'Knyt på buntband', value = 'handcuff'},
{label = 'Skär av buntband', value = 'uncuff'},
{label = 'Sätt på ögonbindel', value = 'blindfold'},
{label = 'Lyft upp', value = 'drag'},
}
},
function(data2, menu2)
if data2.current.value == 'search' then
local target = GetNearestPlayer()
if target ~= nil then
OpenBodySearchMenu(target)
else
TriggerEvent('esx:showNotification', 'Ingen person i närheten...')
end
elseif data2.current.value == 'handcuff' then
local target = GetNearestPlayer()
if target ~= nil then
TriggerServerEvent('revenge-interactionmenu:handcuff', GetPlayerServerId(PlayerId()), GetPlayerServerId(target), true)
else
TriggerEvent('esx:showNotification', 'Ingen person i närheten...')
end
elseif data2.current.value == 'blindfold' then
local player, distance = ESX.Game.GetClosestPlayer()
if distance ~= -1 and distance <= 3.0 then
ESX.TriggerServerCallback('jsfour-blindfold:itemCheck', function( hasItem )
TriggerServerEvent('jsfour-blindfold', GetPlayerServerId(player), hasItem)
end)
else
ESX.ShowNotification('Ingen person i närheten...')
end
elseif data2.current.value == 'uncuff' then
local target = GetNearestPlayer()
if target ~= nil then
TriggerServerEvent('revenge-interactionmenu:uncuff', GetPlayerServerId(PlayerId()), GetPlayerServerId(target), true)
else
TriggerEvent('esx:showNotification', 'Ingen person i närheten...')
end
elseif data2.current.value == 'drag' then
local target = GetNearestPlayer()
if target ~= nil then
TriggerServerEvent('revenge-interactionmenu:drag', GetPlayerServerId(target), GetPlayerServerId(PlayerId()))
else
TriggerEvent('esx:showNotification', 'Ingen person i närheten')
end
elseif data.current.value == 'id_card_menu' then
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'id_card_menu',
{
title = 'ID-meny',
elements = {
{label = 'Kolla ditt ID-kort', value = 'check'},
{label = 'Visa ditt ID-kort (närmaste spelare)', value = 'show'}
}
},
function(data3, menu3)
if data3.current.value == 'check' then
TriggerServerEvent('jsfour-legitimation:open', GetPlayerServerId(PlayerId()), GetPlayerServerId(PlayerId()))
elseif data3.current.value == 'show' then
local player, distance = ESX.Game.GetClosestPlayer()
if distance ~= -1 and distance <= 3.0 then
TriggerServerEvent('jsfour-legitimation:open', GetPlayerServerId(PlayerId()), GetPlayerServerId(player))
else
ESX.ShowNotification('Ingen person i närheten')
end
end
end,
function(data3, menu3)
menu3.close()
end,
)
end
function(data2, menu2)
menu2.close()
end
)
end,
function(data, menu)
menu.close()
end
)
end