local Player = game:GetService("Players").KidROBLOXKZweitAcc2
repeat
wait()
until Player.Character
local Character = Player.Character
TrailSettings = {
Lifetime = 1,
Texture = "http://www.roblox.com/asset/?id=1243374081",
Color1 = ColorSequence.new(BrickColor.new("Cool yellow").Color),
Color2 = ColorSequence.new(BrickColor.new("Cool yellow").Color),
AllBody = true,
UpperBodyOnly = false,
LowerBodyOnly = false,
Accessories = false,
Extras = true,
R15 = false,
R15Parts = {"UpperTorso", "LowerTorso"}
}
local Trail
function UpperBody()
if TrailSettings.R15 == false then
A0 = Instance.new("Attachment", Character.Torso)
A1 = Instance.new("Attachment", Character.Head)
A2 = Instance.new("Attachment", Character["Right Arm"])
A3 = Instance.new("Attachment", Character["Left Arm"])
Trail = Instance.new("Trail", Character)
Trail.Attachment0 = A0
Trail.Attachment1 = A1
Trail.Texture = TrailSettings.Texture
Trail.Color = TrailSettings.Color1
Trail.Lifetime = TrailSettings.Lifetime
local Trail2 = Trail:Clone()
Trail2.Parent = Character
Trail2.Attachment1 = A2
local Trail3 = Trail:Clone()
Trail3.Parent = Character
Trail3.Attachment1 = A3
local Trail6 = Trail:Clone()
Trail6.Parent = Character
Trail6.Attachment0 = A1
Trail6.Attachment1 = A2
local Trail7 = Trail:Clone()
Trail7.Parent = Character
Trail7.Attachment0 = A1
Trail7.Attachment1 = A3
else
A0 = Instance.new("Attachment", Character[TrailSettings.R15Parts[1]])
A0R = Instance.new("Attachment", Character[TrailSettings.R15Parts[2]])
A1 = Instance.new("Attachment", Character.Head)
A2 = Instance.new("Attachment", Character.RightUpperArm)
A2R = Instance.new("Attachment", Character.RightLowerArm)
A3 = Instance.new("Attachment", Character.LeftUpperArm)
A3R = Instance.new("Attachment", Character.LeftLowerArm)
Trail = Instance.new("Trail", Character)
Trail.Attachment0 = A0
Trail.Attachment1 = A1
Trail.Texture = TrailSettings.Texture
Trail.Color = TrailSettings.Color1
Trail.Lifetime = TrailSettings.Lifetime
local Trail2 = Trail:Clone()
Trail2.Parent = Character
Trail2.Attachment1 = A2
local Trail3 = Trail:Clone()
Trail3.Parent = Character
Trail3.Attachment1 = A3
local Trail6 = Trail:Clone()
Trail6.Parent = Character
Trail6.Attachment0 = A1
Trail6.Attachment1 = A2
local Trail7 = Trail:Clone()
Trail7.Parent = Character
Trail7.Attachment0 = A1
Trail7.Attachment1 = A3
local Trail1R = Trail:Clone()
Trail1R.Parent = Character
Trail1R.Attachment1 = A2R
local Trail2R = Trail:Clone()
Trail2R.Parent = Character
Trail2R.Attachment1 = A3R
local Trail6R = Trail:Clone()
Trail6.Parent = Character
Trail6.Attachment0 = A1
Trail6.Attachment1 = A2R
local Trail7R = Trail:Clone()
Trail7.Parent = Character
Trail7.Attachment0 = A1
Trail7.Attachment1 = A3R
end
end
function LowerBody()
if TrailSettings.R15 == false then
A4 = Instance.new("Attachment", Character["Right Leg"])
A5 = Instance.new("Attachment", Character["Left Leg"])
local Trail4 = Trail:Clone()
Trail4.Parent = Character
Trail4.Attachment1 = A4
local Trail5 = Trail:Clone()
Trail5.Parent = Character
Trail5.Attachment1 = A5
local Trail8 = Trail:Clone()
Trail8.Parent = Character
Trail8.Attachment0 = A2
Trail8.Attachment1 = A4
Trail8.Color = TrailSettings.Color2
local Trail9 = Trail:Clone()
Trail9.Parent = Character
Trail9.Attachment0 = A3
Trail9.Attachment1 = A5
Trail9.Color = TrailSettings.Color2
local FT = Trail:Clone()
FT.Parent = Character
FT.Attachment0 = A4
FT.Attachment1 = A5
FT.Color = TrailSettings.Color2
else
A4 = Instance.new("Attachment", Character.RightLowerLeg)
A4R = Instance.new("Attachment", Character.RightUpperLeg)
A5 = Instance.new("Attachment", Character.LeftLowerLeg)
A5R = Instance.new("Attachment", Character.LeftUpperLeg)
local Trail4 = Trail:Clone()
Trail4.Parent = Character
Trail4.Attachment1 = A4
local Trail5 = Trail:Clone()
Trail5.Parent = Character
Trail5.Attachment1 = A5
local Trail8 = Trail:Clone()
Trail8.Parent = Character
Trail8.Attachment0 = A2
Trail8.Attachment1 = A4
Trail8.Color = TrailSettings.Color2
local Trail9 = Trail:Clone()
Trail9.Parent = Character
Trail9.Attachment0 = A3
Trail9.Attachment1 = A5
Trail9.Color = TrailSettings.Color2
local FT = Trail:Clone()
FT.Parent = Character
FT.Attachment0 = A4
FT.Attachment1 = A5
FT.Color = TrailSettings.Color2
local Trail3R = Trail:Clone()
Trail3R.Parent = Character
Trail3R.Attachment1 = A4R
local Trail4R = Trail:Clone()
Trail4R.Parent = Character
Trail4R.Attachment1 = A5R
local Trail8 = Trail:Clone()
Trail8.Parent = Character
Trail8.Attachment0 = A2R
Trail8.Attachment1 = A4R
Trail8.Color = TrailSettings.Color2
local Trail9 = Trail:Clone()
Trail9.Parent = Character
Trail9.Attachment0 = A3R
Trail9.Attachment1 = A5R
Trail9.Color = TrailSettings.Color2
local FT2R = Trail:Clone()
FT2R.Parent = Character
FT2R.Attachment0 = A4R
FT2R.Attachment1 = A5R
FT2R.Color = TrailSettings.Color2
end
end
function AllBody()
UpperBody()
LowerBody()
end
if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
TrailSettings.UpperBodyOnly = false
TrailSettings.LowerBodyOnly = false
elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
TrailSettings.UpperBodyOnly = false
TrailSettings.LowerBodyOnly = false
elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
TrailSettings.UpperBodyOnly = false
TrailSettings.LowerBodyOnly = false
elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
TrailSettings.AllBody = true
TrailSettings.UpperBodyOnly = false
TrailSettings.LowerBodyOnly = false
end
if TrailSettings.UpperBodyOnly == true then
UpperBody()
print("Called Upper Body Trail")
elseif TrailSettings.LowerBodyOnly == true then
LowerBody()
print("Called Lower Body Trail")
elseif TrailSettings.AllBody == true then
AllBody()
print("Called Full Body Trail")
end
if TrailSettings.Accessories == true then
for Index, Item in pairs(Character:GetChildren()) do
if Item:IsA("Accessory") then
local AA = Instance.new("Attachment", Item.Handle)
local ATrail = Trail:Clone()
ATrail.Parent = Character
ATrail.Attachment1 = AA
end
end
end
if TrailSettings.Extras == true then
spawn(function()
repeat
wait()
until Trail
local AB = Instance.new("Attachment", a)
local ABT = Trail:Clone()
ABT.Parent = Character
ABT.Attachment0 = A4
ABT.Attachment1 = AB
ABT.Color = TrailSettings.Color2
local ABT2 = Trail:Clone()
ABT2.Parent = Character
ABT2.Attachment0 = A5
ABT2.Attachment1 = AB
ABT2.Color = TrailSettings.Color2
end)
end
wait(0.1)
repeat
wait()
until Player.Character
local Character = Player.Character
TrailSettings = {
Lifetime = 1,
Texture = "http://www.roblox.com/asset/?id=1243374081",
Color1 = ColorSequence.new(BrickColor.new("Cool yellow").Color),
Color2 = ColorSequence.new(BrickColor.new("Cool yellow").Color),
AllBody = true,
UpperBodyOnly = false,
LowerBodyOnly = false,
Accessories = false,
Extras = true,
R15 = false,
R15Parts = {"UpperTorso", "LowerTorso"}
}
local Trail
function UpperBody()
if TrailSettings.R15 == false then
A0 = Instance.new("Attachment", Character.Torso)
A1 = Instance.new("Attachment", Character.Head)
A2 = Instance.new("Attachment", Character["Right Arm"])
A3 = Instance.new("Attachment", Character["Left Arm"])
Trail = Instance.new("Trail", Character)
Trail.Attachment0 = A0
Trail.Attachment1 = A1
Trail.Texture = TrailSettings.Texture
Trail.Color = TrailSettings.Color1
Trail.Lifetime = TrailSettings.Lifetime
local Trail2 = Trail:Clone()
Trail2.Parent = Character
Trail2.Attachment1 = A2
local Trail3 = Trail:Clone()
Trail3.Parent = Character
Trail3.Attachment1 = A3
local Trail6 = Trail:Clone()
Trail6.Parent = Character
Trail6.Attachment0 = A1
Trail6.Attachment1 = A2
local Trail7 = Trail:Clone()
Trail7.Parent = Character
Trail7.Attachment0 = A1
Trail7.Attachment1 = A3
else
A0 = Instance.new("Attachment", Character[TrailSettings.R15Parts[1]])
A0R = Instance.new("Attachment", Character[TrailSettings.R15Parts[2]])
A1 = Instance.new("Attachment", Character.Head)
A2 = Instance.new("Attachment", Character.RightUpperArm)
A2R = Instance.new("Attachment", Character.RightLowerArm)
A3 = Instance.new("Attachment", Character.LeftUpperArm)
A3R = Instance.new("Attachment", Character.LeftLowerArm)
Trail = Instance.new("Trail", Character)
Trail.Attachment0 = A0
Trail.Attachment1 = A1
Trail.Texture = TrailSettings.Texture
Trail.Color = TrailSettings.Color1
Trail.Lifetime = TrailSettings.Lifetime
local Trail2 = Trail:Clone()
Trail2.Parent = Character
Trail2.Attachment1 = A2
local Trail3 = Trail:Clone()
Trail3.Parent = Character
Trail3.Attachment1 = A3
local Trail6 = Trail:Clone()
Trail6.Parent = Character
Trail6.Attachment0 = A1
Trail6.Attachment1 = A2
local Trail7 = Trail:Clone()
Trail7.Parent = Character
Trail7.Attachment0 = A1
Trail7.Attachment1 = A3
local Trail1R = Trail:Clone()
Trail1R.Parent = Character
Trail1R.Attachment1 = A2R
local Trail2R = Trail:Clone()
Trail2R.Parent = Character
Trail2R.Attachment1 = A3R
local Trail6R = Trail:Clone()
Trail6.Parent = Character
Trail6.Attachment0 = A1
Trail6.Attachment1 = A2R
local Trail7R = Trail:Clone()
Trail7.Parent = Character
Trail7.Attachment0 = A1
Trail7.Attachment1 = A3R
end
end
function LowerBody()
if TrailSettings.R15 == false then
A4 = Instance.new("Attachment", Character["Right Leg"])
A5 = Instance.new("Attachment", Character["Left Leg"])
local Trail4 = Trail:Clone()
Trail4.Parent = Character
Trail4.Attachment1 = A4
local Trail5 = Trail:Clone()
Trail5.Parent = Character
Trail5.Attachment1 = A5
local Trail8 = Trail:Clone()
Trail8.Parent = Character
Trail8.Attachment0 = A2
Trail8.Attachment1 = A4
Trail8.Color = TrailSettings.Color2
local Trail9 = Trail:Clone()
Trail9.Parent = Character
Trail9.Attachment0 = A3
Trail9.Attachment1 = A5
Trail9.Color = TrailSettings.Color2
local FT = Trail:Clone()
FT.Parent = Character
FT.Attachment0 = A4
FT.Attachment1 = A5
FT.Color = TrailSettings.Color2
else
A4 = Instance.new("Attachment", Character.RightLowerLeg)
A4R = Instance.new("Attachment", Character.RightUpperLeg)
A5 = Instance.new("Attachment", Character.LeftLowerLeg)
A5R = Instance.new("Attachment", Character.LeftUpperLeg)
local Trail4 = Trail:Clone()
Trail4.Parent = Character
Trail4.Attachment1 = A4
local Trail5 = Trail:Clone()
Trail5.Parent = Character
Trail5.Attachment1 = A5
local Trail8 = Trail:Clone()
Trail8.Parent = Character
Trail8.Attachment0 = A2
Trail8.Attachment1 = A4
Trail8.Color = TrailSettings.Color2
local Trail9 = Trail:Clone()
Trail9.Parent = Character
Trail9.Attachment0 = A3
Trail9.Attachment1 = A5
Trail9.Color = TrailSettings.Color2
local FT = Trail:Clone()
FT.Parent = Character
FT.Attachment0 = A4
FT.Attachment1 = A5
FT.Color = TrailSettings.Color2
local Trail3R = Trail:Clone()
Trail3R.Parent = Character
Trail3R.Attachment1 = A4R
local Trail4R = Trail:Clone()
Trail4R.Parent = Character
Trail4R.Attachment1 = A5R
local Trail8 = Trail:Clone()
Trail8.Parent = Character
Trail8.Attachment0 = A2R
Trail8.Attachment1 = A4R
Trail8.Color = TrailSettings.Color2
local Trail9 = Trail:Clone()
Trail9.Parent = Character
Trail9.Attachment0 = A3R
Trail9.Attachment1 = A5R
Trail9.Color = TrailSettings.Color2
local FT2R = Trail:Clone()
FT2R.Parent = Character
FT2R.Attachment0 = A4R
FT2R.Attachment1 = A5R
FT2R.Color = TrailSettings.Color2
end
end
function AllBody()
UpperBody()
LowerBody()
end
if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
TrailSettings.UpperBodyOnly = false
TrailSettings.LowerBodyOnly = false
elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
TrailSettings.UpperBodyOnly = false
TrailSettings.LowerBodyOnly = false
elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
TrailSettings.UpperBodyOnly = false
TrailSettings.LowerBodyOnly = false
elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
TrailSettings.AllBody = true
TrailSettings.UpperBodyOnly = false
TrailSettings.LowerBodyOnly = false
end
if TrailSettings.UpperBodyOnly == true then
UpperBody()
print("Called Upper Body Trail")
elseif TrailSettings.LowerBodyOnly == true then
LowerBody()
print("Called Lower Body Trail")
elseif TrailSettings.AllBody == true then
AllBody()
print("Called Full Body Trail")
end
if TrailSettings.Accessories == true then
for Index, Item in pairs(Character:GetChildren()) do
if Item:IsA("Accessory") then
local AA = Instance.new("Attachment", Item.Handle)
local ATrail = Trail:Clone()
ATrail.Parent = Character
ATrail.Attachment1 = AA
end
end
end
if TrailSettings.Extras == true then
spawn(function()
repeat
wait()
until Trail
local AB = Instance.new("Attachment", a)
local ABT = Trail:Clone()
ABT.Parent = Character
ABT.Attachment0 = A4
ABT.Attachment1 = AB
ABT.Color = TrailSettings.Color2
local ABT2 = Trail:Clone()
ABT2.Parent = Character
ABT2.Attachment0 = A5
ABT2.Attachment1 = AB
ABT2.Color = TrailSettings.Color2
end)
end
wait(0.1)