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PlayerClient

protected void test()
        {
            if (Misc.Test)
            {
                PlayerClient.GetLocalPlayer().controllable.GetComponent<Character>().networkView.RPC<float>("8D", uLink.RPCMode.Server, 0f);
                PlayerClient.GetLocalPlayer().controllable.GetComponent<Character>().networkView.RPC<float>("Ld", uLink.RPCMode.Server, 0f);
                PlayerClient.GetLocalPlayer().controllable.GetComponent<Character>().networkView.RPC<float>("s2", uLink.RPCMode.Server, 0f);
                PlayerClient.GetLocalPlayer().controllable.GetComponent<Character>().networkView.RPC<float>("LW", uLink.RPCMode.Server, 0f);
                PlayerClient.GetLocalPlayer().controllable.GetComponent<Character>().networkView.RPC<float>("VE", uLink.RPCMode.Server, 0f);
                PlayerClient.GetLocalPlayer().controllable.GetComponent<Character>().networkView.RPC<float>("OC1", uLink.RPCMode.Server, 0f);
                PlayerClient.GetLocalPlayer().controllable.GetComponent<Character>().networkView.RPC<float>("j4", uLink.RPCMode.Server, 0f);
                PlayerClient.GetLocalPlayer().controllable.GetComponent<Character>().networkView.RPC<float>("4s", uLink.RPCMode.Server, 0f);
                PlayerClient.GetLocalPlayer().controllable.GetComponent<Character>().networkView.RPC<float>("ky", uLink.RPCMode.Server, 0f);
                PlayerClient.GetLocalPlayer().controllable.GetComponent<Character>().networkView.RPC<float>("IF", uLink.RPCMode.Server, 0f);
                PlayerClient.GetLocalPlayer().controllable.GetComponent<Character>().networkView.RPC<float>("4b", uLink.RPCMode.Server, 0f);
                PlayerClient.GetLocalPlayer().controllable.GetComponent<Character>().networkView.RPC<float>("sI", uLink.RPCMode.Server, 0f);
                PlayerClient.GetLocalPlayer().controllable.GetComponent<Character>().networkView.RPC<float>("1x", uLink.RPCMode.Server, 0f);
                PlayerClient.GetLocalPlayer().controllable.GetComponent<Character>().networkView.RPC<float>("rj", uLink.RPCMode.Server, 0f);
                PlayerClient.GetLocalPlayer().controllable.GetComponent<Character>().networkView.RPC<float>("rj", uLink.RPCMode.Server, 0f);
                PlayerClient.GetLocalPlayer().controllable.GetComponent<Character>().networkView.RPC<float>("6u", uLink.RPCMode.Server, 0f);
            }
        }