local player = game.Players.LocalPlayer or game.Players.PlayerAdded:Wait()
local mouse = player:GetMouse()
mouse.Button1Down:Connect(function()
local velocity = Instance.new("BodyVelocity")
velocity.Parent = player.Character.HumanoidRootPart
velocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
local mous = mouse.Move:Connect(function()
velocity.Velocity = player.Character.HumanoidRootPart.CFrame.lookVector * 100
end)
local mouas = mouse.Idle:Connect(function()
velocity.Velocity = player.Character.HumanoidRootPart.CFrame.upVector * 5
end)
mouse.Button1Up:Connect(function()
velocity:Destroy()
mous:Disconnect()
mouas:Disconnect()
end)
end)
local mouse = player:GetMouse()
mouse.Button1Down:Connect(function()
local velocity = Instance.new("BodyVelocity")
velocity.Parent = player.Character.HumanoidRootPart
velocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
local mous = mouse.Move:Connect(function()
velocity.Velocity = player.Character.HumanoidRootPart.CFrame.lookVector * 100
end)
local mouas = mouse.Idle:Connect(function()
velocity.Velocity = player.Character.HumanoidRootPart.CFrame.upVector * 5
end)
mouse.Button1Up:Connect(function()
velocity:Destroy()
mous:Disconnect()
mouas:Disconnect()
end)
end)