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ReplicatedStorage

local replicatedStorage = game:GetService("ReplicatedStorage")
local remoteData = game:GetService("ServerStorage"):WaitForChild("RemoteData")

replicatedStorage.Remotes.Lift.OnServerEvent:connect(function(player)

    print("Fired")
  
'='  if not remoteData:FindFirstChild(player.Name) then return "NoFolder" end
  
local debounce = remoteData[player.Name].debounce
  
'=' if not debounce then
      
    print("Got past the debounce if statement")
       
    debounce.Value = true   

end
        player.leaderstats.Strength.Value = player.leaderstats.Strength + 5 * (player.leaderstats.Rebirths.Value + 1)
       
        debounce.Value = false
   end