local sqrt = math.sqrt
local client_set_event_callback = client.set_event_callback
local get_prop = entity.get_prop
local get_local_player = entity.get_local_player
local ui_get = ui.get
local ui_set = ui.set
local ui_newcheckbox = ui.new_checkbox
local ui_newslider = ui.new_slider
local ui_reference = ui.reference
local ui_set_callback = ui.set_callback
local asfix_ref = ui_newcheckbox("RAGE", "Other", "Autostop 'fix'")
local asfixslider_ref = ui_newslider("RAGE", "Other", "Autostop value", 1, 100, 20, true)
local qstop_ref = ui_reference("RAGE", "Other", "Quick stop")
local qstop_save = nil
local function is_holding_nade_or_knife()
local weapon = entity.get_player_weapon(get_local_player())
local weapon_name = entity.get_classname(weapon)
--uncomment on the line under if you don't want autostop on taser
return (weapon_name == "CKnife") or (weapon_name == "CKnifeGG") or string.match(weapon_name, "Grenade") --or (weapon_name == "CWeaponTaser")
end
local client_set_event_callback = client.set_event_callback
local get_prop = entity.get_prop
local get_local_player = entity.get_local_player
local ui_get = ui.get
local ui_set = ui.set
local ui_newcheckbox = ui.new_checkbox
local ui_newslider = ui.new_slider
local ui_reference = ui.reference
local ui_set_callback = ui.set_callback
local asfix_ref = ui_newcheckbox("RAGE", "Other", "Autostop 'fix'")
local asfixslider_ref = ui_newslider("RAGE", "Other", "Autostop value", 1, 100, 20, true)
local qstop_ref = ui_reference("RAGE", "Other", "Quick stop")
local qstop_save = nil
local function is_holding_nade_or_knife()
local weapon = entity.get_player_weapon(get_local_player())
local weapon_name = entity.get_classname(weapon)
--uncomment on the line under if you don't want autostop on taser
return (weapon_name == "CKnife") or (weapon_name == "CKnifeGG") or string.match(weapon_name, "Grenade") --or (weapon_name == "CWeaponTaser")
end